LIGHT
8Nebula Dragon
ATK:
2000
DEF:
0
View:
6610
You can reveal this card and 1 other Level 8 Dragon monster in your hand; Special Summon both in Defense Position, but negate their effects, also you cannot Normal or Special Summon monsters for the rest of this turn, except LIGHT or DARK Dragon monsters. You can banish this card from your GY, then target 1 Level 4 LIGHT or DARK Dragon monster in your GY; add it to your hand. You can only use each effect of "Nebula Dragon" once per turn.
Nebula Dragon — Power Evaluation
Final Score: 58 ± 5 · Confidence: Medium
- Intrinsic: 59 · Deck: 57 · Meta: provisional
- Primary role: Material body · Secondary: Extender, Recovery/Recursion
Why it scores here
Nebula Dragon scores as a solid filler extender in dragon-heavy decks, valued primarily for its Level 8 Dragon body as material for Xyz/Synchro plays rather than for disruption or combo enablement. The card's two effects—summon-with-negation and GY recursion—provide some redundancy, but it never appears as a combo starter and requires both a Level 8 partner in hand and strict deck adherence to LIGHT/DARK Dragons, limiting its portability. High deck inclusion in Tachyon (92.86%) reflects consistent role as material, not intrinsic power; the thin combo evidence (only 2 recorded boards, never as starter) and lack of opponent interaction keep the score moderate.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 60 | Hand-playable via effect 1 but requires another Level 8 Dragon in hand, capped by archetype density; high inclusion in Tachyon (92.86%) suggests reliable access within that shell. (verified) |
| Combo & Conversion | 55 | Never appears as a starter in recorded combos; only 50% as material in 2 total combo examples, contributing as filler body rather than enabler. (observed) |
| Resource Economy | 50 | Plays 2 cards from hand into 2 negated bodies on field (net ≈0 initially); GY effect adds back a Level 4 Dragon for −1 resource (net slight advantage with setup). (inferred) |
| Effect & Interaction | 15 | No disruption of opponent; effect 1 self-negates own summons, which provides no player interaction value. (verified) |
| Material Utility | 75 | Clean Level 8 LIGHT Dragon body for Rank-8 Xyz and Synchro-9 plays; remains usable material even when effects are negated. (verified) |
| Resilience & Flexibility | 60 | Two HOPT effects on separate turns offer some redundancy; depends entirely on archetype support (Level 8 partner requirement). (inferred) |
| Deck-Building Efficiency | 45 | Requires second Level 8 Dragon for primary effect and locks deck into LIGHT/DARK Dragons for turn; only splashable in pure dragon decks, not generic. (verified) |
Calculation
Weight profile: Primary role: Material body. Intrinsic ≈ 59, Deck ≈ 57, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Summons two bodies in one effect, enabling multiple Xyz/Synchro routes
- Clean Level 8 Dragon material for Rank-8 Xyz monsters and Synchro Summons
- GY recursion effect can retrieve Level 4 Dragon targets for card cycling
- Consistent 92.86% inclusion rate in primary archetype (Tachyon) indicates reliable deck slot value
- Both effects HOPT on separate turns provide redundancy across turns
Weaknesses
- Never appears as a combo starter in recorded boards—purely a filler material piece
- Primary effect negates the effects of both summoned monsters, negating their utility
- Requires another Level 8 Dragon in hand, creating setup barrier
- Locks entire deck into LIGHT/DARK Dragons for the turn, severe deckbuilding constraint
- 0 DEF leaves it vulnerable to battle-based removal
- GY recursion effect requires Level 4 Dragon target, limiting utility without deck density
- Extremely narrow home—only viable in dragon-heavy archetypes, not splashable
Counters / choke points
- Ash Blossom & Joyous Spring (negates hand effect)
- Graveyard banish effects (blocks GY recursion)
- Extra Deck lock (Duel Spaces, Dimensional Barrier, etc.; stops Xyz/Synchro material routes)
- Impermanence on Level 8 Dragon partner in hand (prevents pairing)
Best use
Material body / extender for Xyz/Synchro access. Decks: Tachyon, Galaxy Tachyon, Galaxy-Eyes, Galaxy Photon.
Evidence & gaps
- Verified: Card text present; Level 8 LIGHT Dragon with 2000 ATK, 0 DEF, two HOPT effects; Effect 1: reveal this card + Level 8 Dragon, Special Summon both in Defense Position (negated effects), lock deck to LIGHT/DARK Dragons rest of turn; Effect 2: banish from GY, target Level 4 LIGHT/DARK Dragon in GY, add to hand; Appears in 400 sample decks (matched by CardId); Primary home: Tachyon (49.2%, 197 decks); secondary Galaxy Photon (15.5%); Inclusion rate in Tachyon: 92.86% with typical 1 copy; Galaxy Tachyon 81.82%; Top partner: Number 107: Galaxy-Eyes Tachyon Dragon (96% co-deck rate); No banlist restriction (assumed 3 copies unlimited)
- Observed: 100% appearance rate in 2 combo examples (2 of 2 boards); Never appears as a starter (0% of appearances); Material role in 50% of appearances (1 of 2 combos); Combo power index when present: 65.5 (moderate); In 88-power Combo với 3 Dragon, used as material for 3-monster board with 2 boss monsters; In 43-power simpler Tachyon combo, did not appear or was marginal; 24 distinct archetypes run the card, but Tachyon and Galaxy variants dominate (78.7% of 400)
- Inferred: Primary role: Material body based on 50% material appearance and 0% starter rate in combos; Secondary roles: Extender (summons 2 bodies) and Recursion (GY effect recycles Level 4s); Dragon-lock deckbuilding constraint inferred from effect 1 text (LIGHT/DARK Dragon lock); Level 8 Dragon body value stems from Xyz (Rank 8) and Synchro (Synchro 9) routes, not from card effects; High inclusion (92.86%) reflects archetype density and material utility, not disruption or combo centrality
- Data gaps: Extremely thin combo evidence (only 2 total boards; 0% as starter) No top-card ranking data across formats (top-card status: false) No search/tutor routes evidenced—appears to be hand-only No guide text detail on how GY recursion effect is used in practice No rulings edge-cases or complex interactions documented Combo examples are in Vietnamese (Tachyon-specific, limited metagame slice)






